Passions run high when we talk about the software upon which we base our business. Last week, I wrote an article examining why Final Cut Pro 7 editors should consider Adobe Premiere Pro CC. (Read it here.) I was fascinated by all the comments.
This week, I want to take the same approach and look at Final Cut Pro X.
HISTORY

Final Cut Pro 7 was released July 23, 2009, along with the rest of the Final Cut Studio (3) suite. FCP 7 was last updated in late 2010 to version 7.0.3. Since that time, a lot of technology has changed. Final Cut Pro 7 has not.
Final Cut Pro 7 was never designed for today’s operating systems. While it still runs on OS X 10.9 (Mavericks), many of its plug-ins do not. And no one expects FCP 7 to run on all future OS updates. This means that current FCP 7 editors are forced to make a choice:
If you are in the middle of a big FCP 7 project using hardware and software that is working fine, then don’t switch. Finish the project. Worry about what to do only after the project is complete.
But, if you are ready to move on, this article can help you decide what to do.
CLEARING THE AIR

Before we compare FCP X to FCP 7, I need to clear the air on three points that keep reappearing in my email.
1. “If I wait a bit longer, will Apple bring back Final Cut Pro 7?” No. Final Cut Pro 7 has run its course. Development is stopped. It is not coming back. Put a fork in it, it’s done.
2. “Apple made me really angry when FCP X was launched.” True, the launch was not one of Apple’s best. In fact, the initial release of FCP X was widely criticized. But don’t let the launch blind you to what Final Cut Pro X has become:
3. “Apple took the easy way out by creating iMovie Pro.” If Apple wanted to take the easy way out, it would have added a couple of small features to FCP 7, incremented the version number and called it a day. There are dozens of Apple staffers working on Final Cut Pro X every day – an investment of millions of dollars a year. Nobody does that for a “throw-away” product.
If you enjoy being angry at Apple, fine. But, if you enjoy getting work done on-time and on-budget, then you have some very interesting options.
NOTE: I just discovered that there is a Final Cut Pro X Ecosystem page in the Mac App Store. Take a look.
LARRY’S POINT OF VIEW

Back in the 1980’s I wrote business-grade software. It wasn’t great, but it put one of my kids through college. I learned then that good software represents a way of thinking; a philosophy about how a task should be done.
Final Cut Pro 7 and Final Cut Pro X are good examples of this. FCP 7 is built on the philosophy of “how editing has always been done.” Starting with editing between two rolls of film, morphing into multiple tape decks and expanding into the digital world. This is a solid, traditional, totally understandable point of view.
Final Cut Pro X took a different approach. Apple started by asking: “What does editing look like in an all-digital world?” Then followed by asking: “What do editors who grew up in the world of computers and digital media expect?” Final Cut Pro X grew out of exploring the answers to those questions.
This resulted in major changes to media management, the interface, and the process of editing. Apple’s view is that modern, digital video editing software should take advantage of the huge amounts of metadata available from cameras and audio devices and the power of computers to help users tag, filter, and sort media in ways they never could before.
Media management has become more robust, more flexible and supports far more devices than FCP 7. Apple has continued to refine this as FCP X continues to evolve.
And thinking of the interface – another major change – it shifted from a light-gray background to a dark-gray background; similar to iMovie… and DaVinci Resolve, Autodesk Smoke and Photoshop. Dark gray makes colors easier to see.
PERFORMANCE

Every week, I build a one-hour show using Final Cut Pro 7. It’s a template I created five years ago for my podcast: Digital Production Buzz. It takes me ten minutes to update the sequence template; then an hour and a half to render and export the master file. To make it go faster, I make sure nothing else is running on the computer during the export. In fact, I have dedicated an older Mac Pro running OS X 10.6.8 just for this one weekly project.
NOTE: Final Cut Pro 7 only effectively used 1 processor and, with just a few exceptions didn’t support the GPU at all. Also, because it was only 32-bit enabled, FCP 7 would only access 4 GB of RAM, regardless of how much RAM was installed on your system.
Because FCP 7 was so slow, Final Cut Pro X is all about speed – blinding speed – and moving as much work to the background as possible so you can be doing creative work without waiting for something to finish.
Final Cut Pro X has a modern architecture built to take advantage of multiple CPUs, multiple cores, multiple GPUs and its support for 64-bit memory addressing means that FCP X can use all the RAM you can give it.
While FCP X is highly optimized for the new Mac Pro, including dual-GPU support throughout the graphics pipeline for real-time effects playback, rendering, video monitoring, and Optical Flow analysis, it also runs extremely well on all current MacBook Pros and iMacs.
One thing that continues to surprise me about the app is how fluid it is. I can be playing a sequence, while opening and closing other windows, zooming into and around the Timeline, all without dropping a frame on playback. It is enormously responsive; even on a two-year-old iMac.
To give you an idea of how cool this is, you can be importing clips, exporting a project, rendering effects and editing – all at the same time; even on an iMac.
THE TIMELINE

Feeding the need for speed is most evident in the Timeline. Probably the biggest feature is the “Magnetic Timeline.” This replaces the concept of tracks (like FCP 7) with layers (like Photoshop). It also means that clips edited to the Timeline are “attracted” to each other; preventing unwanted gaps or one clip accidentally overwriting another. While this takes a bit to get used to, it totally removes the worry about where the playhead is positioned when editing clips to the Timeline.
I find editing using the Magnetic Timeline is amazingly fast. And, when you need a clip to move to a specific spot, the Position tool overrides the “magnetic” part of the Timeline so you can precisely position a clip.
Apple redefined “state-of-the-art” when it released multicam editing in FCP 5. Final Cut Pro X takes multicam editing to an entirely higher level. FCP 7 doesn’t even come close.
A new feature, called the “Timeline Index,” provides a fast way to see, search, jump to, or filter all clips, markers, roles and tags in the active project. It offers faster and more flexible find and selection features than Find in FCP 7. I also use the Timeline Index to quickly review all chapter markers in a project for the correct spelling.
Nests in FCP 7 have become compound clips in FCP X. Roles, which are new, allow us to tag video and audio elements to control what gets displayed or exported. (Think of creating a single project containing both English and Spanish voice-overs and titles. We can change a Role setting and export two files from the same project the same time: one English and one Spanish.)
NOTE: While FCP 7 allows multiple sequences to be displayed in the Timeline at one time, FCP X only allows one sequence (called a “project”) open in the Timeline at a time. However, you can quickly jump from one sequence to another using the Browser.
WORKING WITH MEDIA

The database FCP X uses for tracking media allows more and better clip metadata, and better file organization.
Skimming allows us to review the audio or video contents of a clip, without first opening it in the Viewer. Skimming makes browsing clips far faster and easier than FCP 7.
Scratch disks have morphed. Now, we have Libraries. These are master “containers” which are similar to FCP 7’s project files. Libraries hold everything we work on during a project: media, work files and edits (called “sequences” in FCP 7, “projects” in FCP X). Libraries can either store media (“Managed Media”) or point to media stored in external folders (“External Media.”) The ability to consolidate media all in one place makes copying, moving, sharing, managing and archiving a lot easier. Media can be stored anywhere and that storage location can vary by project. (Storing media by project was a major hassle in FCP 7.)
And, like FCP 7, we can open multiple Libraries at the same time and work with media or projects stored in any open Library. Libraries can be opened or closed whenever we want.
Imported media can be organized by folder (Event), rating or keyword. (FCP 7 only supported organization by folder.) While keyword management is awkward when more than 30 keywords are used in a project, search speeds using rating or keywords are virtually instant.
Creating high-quality optimized (edit master) and proxy files can be done automatically on import. Rendering and transcoding run in the background and is optimized for ProRes 422 and ProRes 422 Proxy.
NOTE: An interesting behind-the-scenes feature is that media that is shared between FCP X, Compressor and/or Motion is ColorSync-managed during rendering.
Switching between original and proxy files in FCP 7 took 17 separate steps. (I know because the article I wrote explaining how to do it was my most popular article for almost 18 months.) Now, switching between camera native and proxy media is a radio button and the media switches instantly.
Final Cut Pro X provides native, real-time support for professional video codecs like ProRes 4444 XQ and Sony XAVC along with more common codecs such as H.264 and AVCHD. In fact, FCP X fully supports the entire ProRes family throughout import, editing, rendering, and export.
NOTE: For a full-list of FCP X supported cameras and codecs click here.
WORKING WITH AUDIO

Waveform display in the Timeline is bigger, more accurate and more adjustable. We can also display reference waveforms, which are a “ghosted” image of what the audio would look like if it were normalized.
Audio elements of synced clips are no longer separate clips. It is impossible to accidentally knock audio out of sync. Working with multichannel audio is just as flexible as FCP 7, without the risk of knocking clips out of sync. Double-system audio can be synced automatically based on matching waveforms.
Audio fade transitions have been replaced by adjustable fade “dots,” with the ability to change the shape of the fade.
And all the great Logic/Soundtrack Pro plug-ins migrated to the latest version of Final Cut, with the ability to adjust the plug-in directly in its own interface within FCP X.
NOTE: FCP X also provides a variety of audio repair tools, though, truthfully, if I have problem audio, I’m moving it to Adobe Audition for repair and mixing. On the other hand, for audio newbies, the audio repair features in FCP X are easy to use.
WORKING WITH EFFECTS

Like FCP 7, FCP X enjoys massive support from a wide variety of 3rd-party developers, including all the companies you used in FCP 7. Plus, there are new effects and utilities that exceed what we could do in Final Cut 7.
The chroma-keyer in FCP 7 was a dog. Beyond useless; and I’m trying to be kind. The chroma-keyer in FCP X is amazing. The default settings create stunning keys.
Final Cut Pro X uses Motion as its graphics engine. In fact, all effects in FCP X are actually Motion projects saved in such a fashion that Final Cut can access them. Like FCP 7, we can create animated titles in Motion which can be opened in FCP X, retaining all animation, but allowing customized text and text formatting. But the integration of Motion with FCP X is much more extensive than in FCP 7. You can customize any parameter in a Motion template, then export those controls directly into Final Cut to create modifiable effects from a Motion template inside Final Cut.
Aside from the confusing decision to redesign the color wheel as a rectangle, which I find totally unintuitive and awkward, the color correction in FCP X is better:
Apple has also improved the display of all the video scopes, though I miss the small line for measuring specific values and percentage indicators on the Vectorscope.
NOTE: For truly powerful color correction, DaVinci Resolve imports FCP X XML files easily with a single mouse-click, without having to prep files for color grading.
WHAT TRANSFERS WHEN YOU SWITCH

To move projects from Final Cut 7 to Final Cut Pro X requires a separate, and very inexpensive, utility – 7toX from Intelligent Assistance – and three steps:
When transferring files using XML, all media and edits transfer perfectly. Dissolves and audio levels generally transfer fine. However, effects, titles, and color correction will not transfer properly.
NOTE: Because XML is required to move projects from FCP 7 to FCP X, it is critical that you export to XML any FCP 7 projects that you might want to transfer in the future. Without an XML version, or a working copy of FCP 7, you won’t be able to move any old projects to FCP X. (Or Premiere Pro or Avid, for that matter. All these apps require XML to transfer FCP 7 projects.)
SUMMARY
Change is scary. Change which has the potential to affect our business is terrifying. But we live in an industry based on technology. Change is inevitable. The key is to accept that change is as part of life, plan for change, and keep learning so that when changes come, we are ready.
We won’t be able to stay with the past much longer. FCP X is fast. It is fluid. And it handles the technology so we can concentrate on editing.
As always, let me know what you think.
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73 Responses to Why Should Final Cut Pro 7 Editors Consider Final Cut Pro X?
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Peter says:
August 4, 2014 at 12:37 pm
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Phil Davison says:
August 4, 2014 at 2:30 pm
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Mike Janowski says:
August 4, 2014 at 9:41 pm
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Phil Davison says:
August 5, 2014 at 2:36 am
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Mike Janowski says:
August 5, 2014 at 5:34 am
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Joel Peregrine says:
August 5, 2014 at 9:44 am
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Larry Jordan says:
August 5, 2014 at 2:13 pm
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Joel Peregrine says:
August 5, 2014 at 3:10 pm
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Christian de Rezendes says:
August 7, 2014 at 2:56 pm
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Larry Jordan says:
August 7, 2014 at 3:52 pm
← Older Comments Newer Comments →Larry,
Thanks for this.
Like a lot of long time FCP editors I didn’t like the new version. I’m now a fan, or at least a fan of the latest few versions.
Not only does it make better use of the hardware it does a better job, and takes less time to do it. That’s what matters to me.
I’ve been using Final Cut since V1.2 and am a big fan. I’m even a bigger fan now.
But here’s what I think happened.
I think that Apple had pretty much decided to drop Final Cut, they disbanded the Final Cut team and moved them over to other projects. Then they decided to take it up again, (it’s hard to sell a new Mac Pro to someone who only need to type a letter). But the program teams they had for visual were the iMovie and Motion teams so they gave it to them. But iMovie and Motion are different ways of thinking about how to edit.
That’s what I saw for the first versions of FCPX, a mix of iMovie and Motion.
Then I saw them add tech and redesign and especially with the last few versions, they have an editing program that does what an editor needs to do with far less time and makes a better use of the machine.
I loved the original FCP from the start, and saw Avid and Premiere follow it’s lead in structure and functions, not the other way around.
They will do the same with FCPX because it really is going where things need to go.
Hi there –
Although I’ve been using FCPX since it came out there are still a couple of niggles that really irritate –
1 – lack of a keyframable 8 point garbage matt. This was a go to tool for me back in the old FCP7 days, and there does not seem to be anything like it in FCPX.
2 – To add reverb to audio you really need tracks. In the old FCP suite (or in the Adobe suite) you can open a project in Soundtrack Pro (or Audition) and add reverb. If you add reverb in FCP (or any other video programme) the reverb cuts off suddenly at the end of the clip on the timeline.
When you couple this with needing to own Photoshop, the Adobe suite starts to beckon. I like FCPX and I’ve never really like Premiere, but I find I’m thinking about recommending that my work (higher education) shifts to the Adobe suite because of the integration between the elements of the suite. If you are going to have Photoshop as well as FCPX you might as well get the whole Adobe suite, and then the question comes as to whether FCPX is a luxury that you can do without.
Phil-I don’t know X from Y from Z, still being one of those fogies using &…but…
can’t you add an audio slug after the audio file you want to add an effect to; make those two clips a compound clip; and then add the reverb, etc, to the compound clip?
Or did they forget to include the slug in X?
Yep, you can do that (and thanks for the reply 🙂 You can use the position tool to make a slug, and the compound clip idea works – I’ve just been doing exactly that today – but it’s pretty clumsy compared to working in a track based audio editor like Audition or Soundtrack Pro where you could apply a reverb to the entire track. I suppose one could argue that having to go to a different application to edit the audio is clumsy too, but fir serious audio editing I miss the close relationship with an audio application. I’ll need to look into using Audition.
Hey, I’m going to the head of the class! This is something I always do in 7…yes, for a simple reverb effect on one track/word/sting, it always seemed clumsy to go to Soundtrack.
I will say, though, after reading this article I’m actually looking forward to maybe playing with X…
“It has more than 1 million registered users, larger than the installed base of FCP 7”
Of course – Final Cut Pro hasn’t been offered for sale since 2011, when FCP 7’s had a user base of 2-3 million with an average revenue per user of $1000. In 2007 FCP was used by 49% of all US based professional editors. That FCP X has been a “success” for Apple can not be thought of as anything except wildly exaggerated.
Joel:
Your numbers are a little skewed. FCP 7 did not have that large an installed based. The combined base of FCP 5, FCP 6 AND FCP 7 may have approached that.
At the time FCP 7 was discontinued, the installed base of FCP 6 was larger than FCP 7.
Larry
What are your sources? I’m finding conflicting numbers all over the web, like this prediction from Philip Hodgetts made before the introduction of FCPX:
“Almost all those 2 million Final Cut Pro customers will immediately buy Final Cut Pro X”
I have been working on a very lengthy and large doc project for years now in FCP7. I plan to get Premiere so i can work on both systems, but I also know I need to upgrade my OS. I have well over 100 sequences and over 1TB of footage. If I export the XML out of FCP7 for a FCPX upgrade, WILL ALL MY FILES, SEQUENCES and more be saved? I understand it doesn’t convert titles and color correction, so I’m not worried about that because I haven’t done that yet. I just want to know and be assured that I’m not going to screw up years of work. Thank you =)
Christian:
Whether you move to FCP X or Premiere, you will need to export your sequences in FCP 7 to XML. Select what you want to move in the FCP 7 Browser – both clips and sequences, then export as XML.
XML does NOT touch your media, it only lists the paths to your media. So media is not changed in this conversion. Both Premiere and FCP X can import that XML file (in FCP X’s case, it needs to convert it using 7toX) and – assuming you have not moved or renamed media files, all your media, edits and dissolves will transfer perfectly.
Text will transfer but lose formatting.
Most effects and color grading won’t transfer at all.
It is ALWAYS good to do a test to see how the process works before doing it “for real.” However, since the original FCP 7 project is NOT changed during this process, you can export multiple times until you are happy with the results.
Larry