The Sound of 1,700 Jaws Dropping

Posted on by Larry

Final Cut Pro X - Main Interface
[Image courtesy Apple Inc. Click for enlarged view.]

Apple this evening provided a “sneak peek” at the next version of Final Cut Pro – now called “Final Cut Pro X” at the NAB SuperMeet in Las Vegas, Nevada.

The new Final Cut Pro is a bold move – a totally redesigned interface, 64-bit memory addressing, multi-processor support, tight integration of metadata in the project file with metadata stored in the clip not just in the project, heavy use of automation to simplify tedious tasks, and a rethinking of the entire concept of what it means to edit.

I can’t think of any other company that could so totally redefine what a non-linear video editor is than Apple. Since the release of Final Cut Pro 1, each version of FCP has contained incremental improvements. This is a complete restatement at every possible level.

As Phil Schiller, senior VP for world-wide marketing for Apple told me after the presentation, “This is a total rethinking of how we tell stories visually.”

Love it or hate it, our editing life won’t be the same again.

Oh, and did I mention — it has a ship date of June, with a suggested retail price of $299, and will be sold through the App Store (more on that in a bit).

TAKING A STEP BACK

But to look at Final Cut Pro in terms of its features or spec list misses a much bigger point that I want to reflect on for a bit. And it all revolves around a term I used in my first line – this was a “sneak peek.”

This is why you won’t see anything about the new Final Cut on Apple’s website – this is a preview, not the launch. There is still much work that needs to be done on the software.

Understanding an Apple event is like understanding a meeting of the Federal Reserve Bank. It is essential to concentrate on both what was said, and what was not said.

After the presentation, I spoke with Richard Townhill, Director of Pro Video Product Marketing for Apple (who served as the host for Apple’s presentation) who told me that “the purpose of today is to focus exclusively on Final Cut Pro, highlight some of the new features, and give people a chance to see and comment on the new interface. We will have much more to say about both Final Cut and our other applications in the future.”

Final Cut has been rewritten from the ground up and borrows a lot from other siblings in the suite. The audio cleanup and processing borrows heavily from Soundtrack Pro, primary and secondary color correction tools are taken from Color (see the screen shot below), and some of the motion effects techniques are taken from Motion.

However, this does not mean these other applications are dead – simply that Apple is not talking about them… yet.

I was reading posts this evening on IMUG and Twitter, where users were saying: “is it iMovie on Steroids?” I think this is a premature question.

Final Cut Pro X - Main Interface
[Image courtesy Apple Inc. Click for enlarged view.]

THIS IS A PRO APP APPLE DESIGNED FOR PROS

After the presentation, I went down front to talk with the folks from Apple about what I saw. And I asked Richard directly: “Explain to me why this isn’t a big version of iMovie?”

Richard replied: “We designed this to have professional features for the professional user. The reason we chose to present it here at the Supermeet was that we wanted the professional user to see it and understand what we are doing.”

As one attendee said to me after the event: “Both a Ford and a Ferrari have an accelerator, but that doesn’t make them the same car.”

Also, what viewers in the audience did NOT see was who from Apple was attending the presentation that did not appear on stage.

Somehow, I managed to sit in the Apple executive section of the hall. In front of me was Phil Schiller, Senior VP for Worldwide Marketing. The head of PR was sitting to his right. The two lead engineering directors, or VPs, were sitting on either side of me. I was surrounded by top-level executives from engineering, PR, marketing, product management — literally a dozen extremely senior executives were sitting in the front two rows.

Apple would not send this level of executive talent simply to watch the roll-out of a product that they did not care about.

SIDE NOTE: I was sandwiched between two senior engineering executives who had as much fun as anyone in the audience watching the demo and applauding. I suspect it was because they were finally seeing the public result of years of behind-the-scenes work.

Another interesting data point. This presentation was almost exactly the same one that I saw six weeks ago in Cupertino. Apple used it then to get feedback from a small group; I suspect they are using this exact presentation tonight for the same reason — to get reactions from a much larger group.

LOOKING AT THE NUTS AND BOLTS

Based on tonight’s presentation several long-standing irritants with Final Cut Pro disappear:

* Rendering is now in the background and much faster because it harnesses the power of the GPU.
* The 4 GB memory limit is gone – FCP will use as much RAM as you have installed on your system.
* FCP X now uses all the processors on your system, not just one and a half.

In addition, a flock of new features were added:
* It supports editing video image sizes from standard definition up to 4K.
* It uses fewer tools from the Tool palette (which is no longer there, by the way) by making the cursor smarter. WHERE you click something determines WHAT you can do with it.
* A lot of existing features are jazzed up (linking and grouping are replaced by the much more elegant Clip Connection and Compound Clips)
* While new features like the magnetic timeline, permanent audio sync and auto-metadata generation are flat-out stunning.

NOTE: Nothing said, or implied tonight, indicated that you would need any special hardware. My guess is that any Mac you buy now will run FCP perfectly. Also, contrary to some rumors, I spoke with Apple engineering about Thunderbolt. This is a system level I/O connection. If your Mac has it, ANY version of FCP – or any other Mac application – will take advantage of it.

Final Cut Pro X - Main Interface
[Image courtesy Apple Inc. Click for enlarged view.]

THINGS I WAS STRUCK BY

While the slide show was identical to the February meeting, the demo was not. Randy Ubillos, who did the demo, added more features and additional explanations on effects (see the screen shot above). However, I was told later that the build that was demoed was the same build that was shown in February – and that the application has moved significantly forward since that time.

In other words, what we saw tonight was nowhere near the final form of the application.

I was also very impressed that audio was not treated as an unwelcome step-child. First, the demo paid a lot of attention to setting and maintaining audio sync, however lots of little details were also obvious:

* Sample rate precision in scrolling an audio clip
* Pitch corrected audio scrolling in slow motion
* Displaying waveforms at a size big enough to see what they look like
* Displaying audio levels within the waveform that are approaching clipping (as one engineer near me remarked, “And THAT took us a LONG while to figure out.”)
* Displaying audio peaks for the entire mix that are approaching clipping
* Improved audio cleanup controls, which can be applied or ignored by the user (these look to be borrowed from Soundtrack Pro)
* Adding fades with a keystroke, or by pulling in the top corners of a clip, with four different fade shapes, rather than the limit of two inside FCP 7; these, too, borrow interface ideas from Soundtrack Pro.

THE CROWD’S REACTIONS

In brief, the crowd was loving it. Granted, many of them got well-lubricated at the no-host bar before the event, but nonetheless, everyone seemed to have a good time.

The new interface drew applause, 64-bit support and background rendering had people drooling and the new price of $299 received a standing ovation.

MY REACTIONS

I’ve been thinking hard about this since I first saw the software six weeks ago.

And, truthfully, I’m very torn. There are some features here that I really like a LOT. There are a few that I don’t like at all. But there is a great deal that has not yet been said.

And that, I think, is the key point. The devil is ALWAYS in the details.

Apple has done its usual magnificent job of previewing a new product. But this is only the preview.

I met Randy Ubillos, Chief Architect for Video Applications at Apple, after he presented the demo of the software. I told him that parts of what I saw I liked a lot and parts had me quite concerned. And I asked if Apple was interested in our feedback. He immediately said that Apple is VERY interested in our feedback, that they are listening and want to make this application something that all of us can be proud of using.

I believe him. And I also believe that it is way too early to make any final decisions about this version. There are too many unanswered questions. For example, here are some questions the answers to which are still unknown:

* The retail price for FCP is $299 – but what is the retail price of the other software parts of the Suite? Are we back to ala carte pricing?

* The application will be sold through the Mac App store. What happens to all the great data files that were available with the suite in earlier versions?

* How does FCP X work with existing FCP 7 projects?

* What other applications ship with Final Cut and how do they integrate?

* How many of our existing plug-ins, peripherals, hardware, and other gear need to be updated to work with the new software?

* Editing does not exist in a vacuum, how do we share files, clips, metadata, and project information with other software tools?

* How does it handle media?

* How has QuickTime changed to support what Final Cut Pro X can do?

* Real-time, native video processing is great for editing – however, we still need to encode to get files on the web. How?

As of tonight, Apple hasn’t provided answers to these, or many other questions. As they do, or as I’m able to find them out, I’ll share them with you in this blog and my newsletter.

As one engineer told me at the Cupertino meeting in February, Final Cut Pro is still a work in progress. We’ve seen the outline of the work – the rough cut, if you will. Now we need to give the engineers time to listen to our feedback, polish it up, and deliver the final cut of Final Cut.

ONE LAST THOUGHT

I’ve made a promise to myself to provide training on the new version of Final Cut Pro as soon as possible after the release date.

If you are interested in getting up to speed quickly on the new version – please sign up for my free monthly Final Cut Studio newsletter. As I learn more, I’ll be sharing it with you there.

And as I make new training available, I’ll announce it there first.

For now, I’m going back to the drawing boards. I’ve got a lot of new work to do.

Larry

UPDATE – April 13, 2011

I just posted an eight minute audio review and commentary on the new version of Final Cut Pro X, with Michael Kammes. You can hear it here.


177 Responses to The Sound of 1,700 Jaws Dropping

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  1. Dolph says:

    Nice,
    What about multiple framerates in one timeline. For example 24 in 30. Now it’s working, but it’s not a nice 2:3 pulldown. It copies whole frames where you get jittering in pans.

  2. Simon says:

    @Newsman
    “The same guy who, in my opinion, diminished the quality of iMovie the first time he got his hands on it, now has his hands all over FCP. I’m concerned.”

    Newsman, the guy who did the iMovie revision you so hate was the same guy who designed FCP in the very beginning!

    I don’t know how you can judge a piece of software without having used it. Nothing in the demos so far indicated any sort of dumbing down other than making dull commonly used editing tasks much faster and simpler. Thats a GOOD thing, not a bad one. If you prefer long winded ways of doing things, fine. I just want to get on with the creative task of editing, not to be bogged down in technicalities.

  3. Simon says:

    @Bmillz
    “White on Dark backgrounds = not fun on the eyes”
    I disagree. A darker interface is better for editing. There’s a reason other video editing systems use a dark background, particularly for CC software.

  4. Newsman says:

    I was looking again at the UI, and I hope there’s a way to turn off snapping. You can’t do that in iMovie and it’s a serious pain the arse to be precise in certain edits. And- as previously mentioned- I don’t see a way to de-link audio and video and then do roll-edits. I use those functions in virtually every project I edit.

    And based on Apple’s demo, this seems to be a click and drag system without the ability to hit in and out points before inserting video in the Timeline. That would be very careless and unthinking. It would make an editor’s job much more difficult. (It wouldn’t make much difference for a lazy editor.) Which takes me back to this question: WHERE ARE THE TIMECODES FOR INDIVIDUAL WINDOWS? Yes, the caps means I’m yelling.

    Message to Apple: When using b-roll to cover audio tracks and soundbites, it saves time when you hit in and out points and you’re able to instantly know the length of the clip you’re about to insert/overwrite.

    Can you imagine if Sony, Canon or Panasonic announced that all those manual controls we love and use in their cameras will henceforth be eliminated and will become automatic controls? You probably can’t imagine that.

    Perhaps all these functions and others still exist but are not obvious in the new UI. However, Apple usually doesn’t publicly float trial balloons like this. There must be a serious debate about these choices. Mr. Jobs, please step in and do something. Save Apple’s pro app.

  5. Marcus R. Moore says:

    2.5 months isn’t that far off, if we pessimistically say this will come out at the END of June. It will be interesting to see how Apple moves it’s message forward from here. From the mixed reactions post event, it’s clear that Apple will have an uphill battle with some people, or at the very least, some people need to see some much deeper technical info before they’ll know where they features they need/want have gone.

    This is NOT a step backward, and even better, this is not standing still- quite frankly, Apple is the only company that can do this kind of interface redesign. Why? Because as Steve Cohen said at the pre NAB Editor’s Lounge panel, a company like Avid needs to keep it’s customers happy to stay alive. That means good things for AVID users in terms of support, but it also means AVID is going to play it safe in some regards. If AVID took a chance on a new interface layout, and it didn’t go over well– they’re done, as a platform and as a company. Premier maybe not so much. But Apple’s financial fortunes obviously don’t rely on selling Final Cut X. Even if people are leery of this release, Apple can continue to invest and develop it until the cows come home if they want to.

    That said, I personally I love the new UI. I get a lot more information out of just looking at it, about video content, about audio content. And a darker interface puts much more focus on the content and not the interface. I’d be very surprised if you couldn’t customize colours for everything to suit your tastes, and as was demonstrated, there is a much more compact thumbnail view for the timeline, which is pretty much what we have now.

    So like a lot of people, I have a bunch of questions following the presentation, but unlike a lot of the negative nellies out there, based on the depth that was shown in the demo, if I wonder if there’s a specific feature from the current version, I’m going to assume that it’s there, and not that it’s… not.

  6. Helge Krabye says:

    Thoughtful reflections! With the increasing amount of video formats, codecs and storing solutions, I am not in doubt that FCPX will support these even better than before. One wish that is high on my list, is an internal audiomixer with a master channel that supports plugins (to be able to use a limiter on the total mix).

  7. […] The Sound of 1,700 Jaws Dropping by FCP guru, Larry Jordan. […]

  8. Ted Beke says:

    Hi Larry,
    I can’t help but notice there is no auto-select buttons or feed buttons on the timeline. Is this going to be a very mouse intensive program? That’s kind of my biggest problem with FCP now, is that you have to use the mouse way to much.

    However, I am very excited about the magnetic timeline, compound clips, and clip connection. I spend so much time shifting around audio, this is going to cut my editing in half.

    This brings me to another concern. Is there going to be anyway to pick where your video goes, or is it always going to drop directly on top of another piece of video if they’re stacked. Like you, I am extremely curious about the details.

  9. I have come to rely on Final Cut pretty heavily in my business, so this scares me and excites me. The 64Bit and Multi-threading is very exciting, as is resolution Independence, but auto color correction, image stabilization and even the magnetic timeline kind of scare me really. Sounds like it will make a mess. I projects with so many graphics that I get up to 18-20 levels of video, with different types of things put specifically onto different levels for organization and this automatically making new tracks sounds like it will make a mess more than anything.

    It is the details that I am not even hearing that scare me. I rely a lot on the viewer window, which seems to have changed completely. Can I still look at the waveform of a clip before i cut it in easily to get a clean cut as I edit?

    Working on all the effects in the timeline might be nice, but is also weird to have it an always moving target, it was convenient to work on effects in the same place in the viewer, is that still possible?

    Do the windows pull apart like they used to? I keep my bins on my second display, but it looks like the viewer and bin are combined, which doesn’t seem convenient for huge projects. I wouldn’t mind the combined bin, if I can have a separate viewer window as well.

    How does FCP handle graphics? Hopefully better than the old version, but it was not mentioned.

    How is the media managed, lets hope not in one file again, I would so much rather have a more AVID like file system.

    If they lose editing to tape it loses a lot of it’s usefulness as I often still have to deliver digitbetas or even HDCAM.

    Just went through the 64 bit thing on After Effects, going to be expensive to have to update all of my plug ins again! Wish they would get some specs out to developers so they can start updating.

    I have a feeling Color is gone, much like Shake before it. They took some of the technology and then killed it. It sucks as I have really grown to like it and would love a massive update to make it even more powerful, but I don’t see it happening.

    I am sure DVD studio is gone as well as Apple will never jump on the Blu-Ray band wagon even though I still often have to deliver discs.

    I could give or take motion, as I mostly use AE, though I do like some of it’s particle effects. And it looks like the main thing I use it for, re-timing clips is now in FCP properly.

    Most the soundtrack features I would rather have rolled into FCP anyway, and it sounds like they are in some form, and hopefully so is retiming with pitch shifting. And control over the hum removal would be nice.

    The other essential App is a truly 64 Bit Compressor (not using QMASTER).

    The one thing no one seems to mention about the app store is that like iTunes you can authorize the apps to be on 5 computers, and a 5 license FCP for $299 is pretty cheap.

  10. John says:

    Bill:

    Regarding multiple monitors, iMovie is awesome with a second display. You can just set it to use it as a full screen player, freeing up space on the primary for clips and the (sort of) timeline.

    iMovie makes simple editing really quick. FCPX looks like it will do the same for complex work.

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