Blog Archives

Posted on by Larry

Adding DVD chapter markers to a QuickTime movie is reasonably easy. But how do you do this for H.264 compressed video. This article describes what you need to know.

Posted on by Larry

get is the new kid on the block — an almost magical piece of software that searches your audio files looking for words you type into a typical text entry window. If you know “you’ve got the file around here somewhere,” but haven’t a clue where it is, get is for you, as this product review explains.

Posted on by Larry

When you are working with tapeless media during production, and recording to cards, the basic workflow is to copy the card to your hard disk then ERASE THE CARD! (Sorry, I come from a tape background and that word “erase” is just plain scary…) So, it makes sense that when copying the card to your hard disk you take every precaution to do so safely. Here’s a review of a product that can help: Imagine Products’ Shotput Pro.

Posted on by Larry

Down-converting HD to SD using Compressor provides better image quality than using Final Cut Pro. This article shows you why.

Posted on by Larry

Audio that slowly drifts out of sync is often due to a mismatch between the sample rate at which you shot the video and the sample rate at which you captured the audio.

Posted on by Larry

In this answer to a newsletter reader’s question, we look at the process of transcoding (converting) video from one format to another. We specifically talk about what is the right format to transcode into.

Posted on by Larry

Scratch Disks are critical to Final Cut. If they are set improperly, Final Cut won’t edit. This article describes what they are, how to set them and how to trouble-shoot problems.

Posted on by Larry

Transcoding is the process of converting video (and/or audio) from one format into another. Generally, compression is done for final delivery, while transcoding is done from one editing format to another editing format. In any case, when should you transcode? This article explains the three options and provides suggestions on which one you should pick.

Posted on by Larry

ProRes 422 is a new codec, invented by Apple, that seeks to minimize the massive file sizes of some HD formats. It also has benefits when you are working with HDV or other GOP-compressed video formats. In this article, I show you more about this codec and how to use it.

Posted on by Larry

Final Cut does not like editing compressed video. However, what’s the best way to convert MEPG-2 video, which is compressed, into something Final Cut likes? This article tells you what you need to know.

Posted on by Larry

I am getting periodic reports of missing render files inside Final Cut Pro. This short article may give you a hand in tracking down the problem.

Posted on by Larry

Converting a low-resolution edit into a high-res master is the process of on-lining. Here are a series of tips to keep in mind as you on-line High-Def material.

Posted on by Larry

Over the last four months I’ve had a long email chat about video formats and the best ways to convert between them. If you are moving files from NTSC to PAL or back, and trying to integrate HD material, this article covers what you need to know.

Posted on by Larry

With the release of Final Cut Studio 2, Apple created a new high-end codec entitled ProRes. With the release of Final Cut Studio (3) they expanded it from two variations to five. What is ProRes and how do you decide which version to use for your projects? Answering that question is the purpose of this article.

Posted on by Larry

Compressor does a really good job of compressing video for the web, or DVD. But, what if you want to change the image size? Well, Compressor does that too – in the Geometry tab. This article shows you how.

Posted on by Larry

Tony asked an interesting question: what’s the difference between RED and DSLR cameras for shooting video. Good question. So I asked two experts: Philip Hodgetts and Noah Kadner. This article provides their answers.

Posted on by Larry

Final Cut creates render files for all transitions, effects, and audio mixes. This article explains what you need to know to keep these files under control and recover hard disk space at the end of a project.

Posted on by Larry

I ran into an interesting problem over the weekend that I want to share with you because the solution is more complex than at first blush. Here’s the problem: I was asked to create a video for posting on line. The video had two components: me on camera talking, and screen shots, both of which were different sizes and formats. This article describes the process of creating a single, compressed file composed of multiple format video.

Posted on by Larry

In this article I discuss the criteria I use in judging which camera to buy, as well as factors that may not be that critical in making the decision.

Posted on by Larry

The issue of converting to ProRes is addressed along with a walk-through of the pros and cons of the different version.

Posted on by Larry

How do you capture the screens from a game. There are a number of screen capture utilities on the market. This article explains which works best on the Mac for capturing a game.

Posted on by Larry

HDV is the latest video format craze, but it isn’t like DV; or any other video format we are used to working with. This article explains how HDV is different and what you need to know to use it successfully.

Posted on by Larry

Trying to get up to speed on HDV quickly. This article gives you a primer on the current status of HDV – what’s good, what’s bad, and what you need to know.

Posted on by Larry

What’s the best way to get the highest quality video images during export? DV, especially, looks particularly poor when you view it in QuickTime. This article explains what’s going on and what you need to know to make your exported video look as good as it possibly can.

Posted on by Larry

Sometimes, in spite of all your best efforts, you need to use Media Manager to delete media you no longer need. This article walks you through every step to help you avoid disaster.

Posted on by Larry

Here’s a short article that describes what to do if you are experiencing jittery video playback. We look at what could cause it and how to fix it.

Posted on by Larry

DigiBetacam is a standard in video-tape. However, many new editors don’t know what settings to use to capture it properly. This short article describes what you need to know to select the right codec for your project.

Posted on by Larry

The best way to export from FCP is reexamined with new attention given to changes in distribution mediums. Also, Larry provides a detailed explanation of how he exports files from Final Cut.

Posted on by Larry

While there is no one perfect codec, this article can help you improve your capture image quality, while reducing file size, when capturing SD (non-DV) video.

Posted on by Larry

There is no one “perfect” video codec (compressor/decompressor), but some codecs are better than others. This article helps you make a better choice.

Posted on by Larry

You may have heard that Final Cut sequences can be customized. But what you may not know is how significantly you can make changes — as long as you don’t want to play the results on a DVD or record them to video tape. In this article, I’ll show you how to change the size of your sequence to any size you want.

Posted on by Larry

There are a variety of ways to export a project from Final Cut Pro for a DVD. This article showcases the best way to do it if you are using Final Cut Pro 6.x. (FCP 7 users may want to consider using Share or Send, which this article doesn’t cover.)

Posted on by Larry

As we move away from tape and into tapeless video, questions about how to best archive our projects take on a new importance. For many, the issue revolves around the hardware we use to archive. But there is a second question: what video format do we want to use to store our files for the long-term. In this dialog with Philip Hodgetts, we examine this very complex issue and provide some guidance.

Posted on by Larry

We toss around terms like 8-bit depth, or 10-bit depth, even 12-bit depth. But what do those terms actually mean? Does it make a difference what bit depth we work in? The answer is yes. Bit-depth determines how accurately we can digitally represent an image, compared to reality. This article provides more detail without going into too much tech.

Posted on by Larry

What do you do when you have hundreds of hours of material to capture? Well, first, you have a number of decisions to make. This short article outlines what you need to know before you start.

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